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Rules: This is a short form. The real rule book is about 100 pages
long.
1/ Fastest team over 2 runs (World Cup, and World Championships)
or 4 runs (Olympics) wins.
2/ Ties remain as such, there is no separation.
3/ 2-man runners must be 4mm thick, 4-man - 6mm thick.
4/ 2-man sleds and crew can not weigh more than 390KG, 4-man 630KG.
5/ Runners can not be heated, or have lubricants applied. They
must also be solid homogeneous steel. (no chrome plating etc.
allowed)
6/ The entire team must be in the sled at the finish.
7/ You can push the sled at any time. Although, if you push after
the start, you've probably lost anyway.
8/ The axles must be solid one-piece steel. (The Swiss were DQ'd
from the 1997 World Championships for using 2-piece axles.)
9/ There can be no electric or electronic equipment on the sled.
(sorry, no radio)
Bobsled Terms
- Bobsled: A large sled with a metal frame and fibreglass shell,
that seats two or four people. It has two pair of tandem runners,
brakes, seats, and D-rings. Used for competition in the sport
of bobsled racing.
- Bobsleigh: See Bobsled.
- Runner: The solid steel blades bolted to the runner carriers.
Upon which the sled rides down on.
- Scabbard: Wooden or metal runner guards. Used to protect the
runners or travel runners while transporting the sled.
- Cowling: The front fibreglass cover of the sled. It must not
be concave or clear. It must also be made of a material that deforms,
not shatters, on impact.
- Push Bar(s): The handles on a sled that the driver or crewmen
use to push the sled at the start of a descent.
- Handles: The name for the part of the sled that a brakeman
pushes on at the start of a descent.
- Bunks: The "fins" on the front and back of the sled.
Also called bumpers. In four-man they are used to help number
2 and number 3 load into the sled. A sled in turned onto the bunks
to help transport it to the start line.
- Bumpers: See Bunks.
- D-rings: The handles used by the driver to steer the sled.
Named because of their shape. The driver holds the flat part of
the D
- Ropes: Connects the D-rings to the steering box.
- Articulation: The joint in the sled that allows the sled to
twist on and off a curve.
- Descent: Any trip down the track by a sled.
- Run: See Descent
- Braking stretch: The point after the finish where the brakes
are applied to slow the sled.
- Braking straight: see braking stretch
- Kriesel: A corner on a track that contains at least 270°
of arc. It is the German word for Circle.
- Block: The wood at the start line that the brakeman has his
feet on. This help gets a better start.
- Shades: The canvas covers over the track. These help keep
the sun off, and protect the track from melting and debris.
- Load: The action of getting the driver, crew and brakeman
into a sled.
- Bumpers: See Bunks.
- Runner Gauge: A device used to measure the sled's runners.
If the runners are thinner than the gauge allows then the runners
are illegal.
- Runner Carrier: The part of the sled that hold the runners.
- Travel runners: Temporary runners used to transport the sled
from the storage area to the track. They are also used to sit
in the scabbards, during storage time.
- Start Shoes: The special shoes used by the crew. They have
about 400 pins located in the front of the sole. These help to
grip the ice while running.
- Gouge: Any large scratch on the runners.
- Slider: Any athlete who participates in Bobsled, Luge or Skeleton
(the sliding sports).
- Driver: The person who drives the sled down the hill.
- Brakeman: The person who loads last into a sled. Usually a
very strong and fast person. They apply the brakes at the end
of a run.
- Crew: The short name for the people behind the driver in a
four man sled.
- Number 2: The second person into a four-man bobsled. He is
on the right side of the sled at the start.
- Number 3: The third person into a four-man bobsled. He is
on the left side of the sled at the start, behind the driver.
- Grooves: The guides cut into the ice at the start that allows
the sled to travel in a straight line while being pushed and loaded.
- Omega: Any corner that contains 180° of arc.
- Finish curve: The last curve on the track before the finish
line.
- Labyrinth: A collection of short left and right curves on
a track.
- Push Time: The time it take the crew to push a sled the first
50 metres at the start of a descent or run.
- Down Time: The time it takes to complete a run or descent.
- Interval Time: The time it takes to complete portions of a
descent. (E.g. start to corner 7, in a 14 corner track).
- Pressure: The g-forces felt by the driver and crew in a corner.
A sled only steers effectively under pressure.
- Roof: The top part of a curve. To hit the roof is a very bad
thing.
- Belly: The bottom of a curve. To drive through the belly is
not good for speed.
- Transition: The point of the track where it goes from the
flat onto the curve.
- Brush: Used by the crew to clean their shoes prior to a run.
Dirty shoes have less grip.
- Helmet: A motorcycle helmet used to protect the crew's heads
during a descent.
- Speed Suit: Worn by the sliders to help them run faster and
slide faster due to lowered wind resistance.
- DQ: Disqualified. You've been cheating. Too much weight, runners
too hot, not enough crew at the bottom.
- DNF: Did not finish. You've crashed and not made it to the
finish.
- DNS: Did not start. Injury, illness, broken equipment keeps
you from racing after you;ve entered.
- Push track: A practice track that allows teams to improve
their push times.
- Cool Runnings: A movie about bobsled that may not be very
true, but all the sliders love anyway.
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