ecrets Of The Nosferatu



Welcome to my page. I will tell you very little about myself as secrecy is essential, and one of the main themes of this page. Scattered throughout are little tidbits which you may or may not find. Dont look too hard.
Let me start by thanking White-Wolf Game Systems for their wonderful creation. Yes, this is a page related to the Vampire the Masquerade system and the world of darkness. All copyrights still apply and this is not a challenge to any of their copyrights, stated or implied. This page is just good fun and is intended for use by storytellers and players alike to make their games more far reaching and interesting.
Allow me, first, to ease the minds of those non-gamers out there. If this isn't your thing, you may click here to go to Yahoo! internet search and find something that is your thing. If you might be into this sort of thing, but aren't too sure, then try the white wolf home page (use the link above).
The pages that follow are best used by live-action games (some NPCs on here were created for that system) but the tabletop game should be able to use this site also. More NPCs will be added slowly for both paper and LARP.
Allow me first to quote some passages from "Laws Of the Night," the main rule book for the vampire live action. And, allow me to speak for the storytellers when I say "if you dont have one, GET ONE." You will need it to play.
Here are the main rules for playing, in fact, these are the only rules which really cant be changed.
1)No touching
This means none whatsoever, even with consent. Things do have a way of getting out of hand. Better not to allow the opporotunity. For that matter, running, jumping and swinging from chandeliers across hotel lobbies are also not allowed. Again, there's too much opporotunity for someone to get hurt.
2)No weapons as props
Props are a wonderful way to make a game real. However, real weapons or anything that even looks like a real weapon (and we're talking sword canes, peace-bonded claymores, rabid trained attack gerbils, matte-black painted waterguns and sword-shaped toothpicks from a dry martini) are a definite no-no. Its too easy for someone to get hurt with them. Even if you're responsible with your shiny new dagger, some idiot will choose the moment you take it out to come pelting around the corner full-tilt and impale himself on it. Regardless if the weapon looks amazing with your costume, leave ie home.
3)No drugs or Drinking
This one is a real no-brainer. Drugs and alcoholare a way of distancing you from yourself. Roleplaying gives you the chance to be someone else. Why go to all the trouble of creating another persona to inhabit if you're just going to wander out of that persona in a haze. On a more serious note, players who are impaired through drugs or alcohol represent a danger to other players and a threat to the flow and mood of the game. There's nothing wrong with playing aa character who's drunk or stoned, but actually bringing drugs or alcohol into a game is going too far not to mention the legal repercussions of the former.
4)Feel free to ignore or adjust any of the rules.
[I wont quote this one, because it seems to be self-destructive for this purpose]
5)Its only a game
This is by far the most important rule. It is only a game. If a character dies, if a plot falls apart, if a rival wins the day-its still only a game. Don't take things too seriously, as that will spoil not only your enjoyment but also the enjoyment of everyone else around you. Plus, remember to leave the game behind when it ends. Informal MASQUERADE is a lot of fun; spending time talking about the game is great. On the other hand, getting annoyed with your chantry regent because she wasn't up to plotting for sunday's game at 3:32 A.M. on Wednesday signifies a need for change in perspective.
This passage comes from a different book but is applicable: Disclaimer necessitated by stupid people: Repeat after me: I am not a wizard, I am not a vampire I dont drink blood, kill people or animals. Is that clear? Clear as in crystal? as in "Do not pass go, do not collect $200 and do not go onto Oprah and brag about drinking blood? Good, well then lets proceed as if none of this nonsense was necessary. If its NOT clear, then Leave"

Last, and most importantly for the purposes of this site:
The nosferatu are potent information-gatherers, managing to gain access to just about everything.





Yes, this is a page about the nosferatu. It is a site to make sure the nosferatu in other chronicles get what they're supposed to. This makes sure the nosferatu are as well-informed as they're supposed to be. There will be some security things to deal with on this site, but they're pretty easy (just a few forms to fill out). Now, you only have to read this whole thing once, you can click the nosferatu clan symbol at the top of the page to bring you all the way down here...
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