Dragonrealms
Rangers Resource
IF not a Ranger
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For all those who have heard this before
You are not lacking any certain skill, You need to work on your over all Survival Skills to circle.
(Circle The Number is which all your Survival Skills Added Together must add up to or more)
YOU GET MY ADDING YOUR SURVIVAL SKILLS UP BY TYPING EXP SURVIVAL.
JUST COUNT THE WHOLE NUMBER
Second Circle75
Third Circle 105
Fourth Circle 150
Fifth Circle 180
Sixth Circle 225
Seventh Circle 255
Eighth Circle 300
Ninth Circle 330
Tenth Circle 375
Sorry After 10 you are on your own.
Experience 10 and up
OK time to say good by to Swimming
Tracking 4 Per/Circle
Foraging 4 Per/Circle
Skinning 4 Per/Circle
Hiding 4 Per/Circle
Climbing 2-3 Per/Circle
Stalking 2-3 Per/Circle
Disarm 2-3 Per/Circle
Weapon 2-3 Per/Circle
First Aid 1-3
Per/Circle
Shield Usage 1 per circle
To Get Raccoon
GOTO Leth From bank go E,E,E,E,N,NW,NW,NW,NE,NE,E,S,SE,
And Make sure you have Plenty of Wild corn
Wisdom, Intelligence and Discipline must ADD UP TO 36
At least 13th CIRCLE
- RUB or TOUCH Wild corn
- KNEEL
- TYPE "PUT CORN ON GROUND"
- STAND
- HIDE
- When you see Raccoon Approach it to you don't get a Roundtime, then Immediately head towards bank(if not a Hawk or Eagle will come and eat your baby Raccoon)
Magic
Magic is not required. But the only loser Ranger is the ones who doesn't get the Chance to use MAGIC (+ you get TDP's for using a skill you don't need to circle except Weapons)
Here are Our Ranger Spells and what they do
Protection
- Sphere of Protection- slightly increases the defensive ability of the person it protects.
- Zone of Protection- Requires Sphere of Protection. Offers a defense against Life Magic attacks. The protection works for everyone in the caster's group at the time the attack happens.
Animal Abilities
- Wolf Scent -Enhances one's sense of smell, improving the ability to find plants and herbs when foraging.
- See the Wind - Requires Wolf Scent. The See the Wind spell, sometimes called `Eyes That See the Wind,' allows one to judge wind currents well enough to improve one's aim with a bow.
- Spider Climb - Requires See the Wind. Enhances your ability to climb for a while. It cannot be cast on others.
Nature
- Compost decays all items on the ground(except weapons and non wooden boxes), using them to enhance plant growth. The Life mana in the surrounding area will be increased somewhat for a short time as a result.
- Swarm- summons a swarm of stinging or biting insects to distract and attack the target. However, there is a danger that the insects will turn away from their victim and take an interest in someone or something else in the area.
- Harawep's Bonds- summons hundreds of spiders which swarm over the hapless victim, trapping it in a sticky web. They might even be poisoned by the bite of one or more of the spiders. However, you are not yet ready to learn another spell.
Wilderness Survival
- Hands of Lirisa- named after the famous Ranger of Lanival's time, enhances one's ability to skin creatures for a while.
- Earth Meld - will help you blend in with your surroundings and hide more easily than you could normally. However, you are not yet ready to learn another spell.
- Mesmerize - Requires Earth Meld. The Mesmerize spell will attempt to pacify a wild beast, stopping it from attacking for a while. Of course, if you attack it, it will be enraged and attack in return. It does not work on more intelligent creatures, nor on extremely aggressive ones.
- Blend - Requires Earth Meld. Lets you blend into surrounding wilderness so well you'll be invisible. But if you move a muscle, you'll betray your location.
If I left off any spells or if you can tell me which spells belong in which category please E-mail me and tell me
RangerClan@aol.com
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