Dragonrealms

Rangers Resource

IF not a Ranger CLICK HERE FOR OTHER GUILDS

 

My LINKS

 

For all those who have heard this before

 

You are not lacking any certain skill, You need to work on your over all Survival Skills to circle.

(Circle The Number is which all your Survival Skills Added Together must add up to or more)

YOU GET MY ADDING YOUR SURVIVAL SKILLS UP BY TYPING EXP SURVIVAL.

JUST COUNT THE WHOLE NUMBER

Second Circle75

Third Circle 105

Fourth Circle 150

Fifth Circle 180

Sixth Circle 225

Seventh Circle 255

Eighth Circle 300

Ninth Circle 330

Tenth Circle 375

Sorry After 10 you are on your own.

Experience 10 and up

OK time to say good by to Swimming

Tracking 4 Per/Circle

Foraging 4 Per/Circle

Skinning 4 Per/Circle

Hiding 4 Per/Circle

Climbing 2-3 Per/Circle

Stalking 2-3 Per/Circle

Disarm 2-3 Per/Circle

Weapon 2-3 Per/Circle

First Aid 1-3 Per/Circle

Shield Usage 1 per circle

 

 To Get Raccoon

GOTO Leth From bank go E,E,E,E,N,NW,NW,NW,NE,NE,E,S,SE,

And Make sure you have Plenty of Wild corn

Wisdom, Intelligence and Discipline must ADD UP TO 36

At least 13th CIRCLE

  1. RUB or TOUCH Wild corn
  2. KNEEL
  3. TYPE "PUT CORN ON GROUND"
  4. STAND
  5. HIDE
  6. When you see Raccoon Approach it to you don't get a Roundtime, then Immediately head towards bank(if not a Hawk or Eagle will come and eat your baby Raccoon)

 

Magic

Magic is not required. But the only loser Ranger is the ones who doesn't get the Chance to use MAGIC (+ you get TDP's for using a skill you don't need to circle except Weapons)

Here are Our Ranger Spells and what they do

Protection

  1. Sphere of Protection- slightly increases the defensive ability of the person it protects.
  2. Zone of Protection- Requires Sphere of Protection. Offers a defense against Life Magic attacks. The protection works for everyone in the caster's group at the time the attack happens.

Animal Abilities

  1. Wolf Scent -Enhances one's sense of smell, improving the ability to find plants and herbs when foraging.
  2. See the Wind - Requires Wolf Scent. The See the Wind spell, sometimes called `Eyes That See the Wind,' allows one to judge wind currents well enough to improve one's aim with a bow.
  3. Spider Climb - Requires See the Wind. Enhances your ability to climb for a while. It cannot be cast on others.

Nature

  1. Compost decays all items on the ground(except weapons and non wooden boxes), using them to enhance plant growth. The Life mana in the surrounding area will be increased somewhat for a short time as a result.
  2. Swarm- summons a swarm of stinging or biting insects to distract and attack the target. However, there is a danger that the insects will turn away from their victim and take an interest in someone or something else in the area.
  3. Harawep's Bonds- summons hundreds of spiders which swarm over the hapless victim, trapping it in a sticky web. They might even be poisoned by the bite of one or more of the spiders. However, you are not yet ready to learn another spell.

Wilderness Survival

  1. Hands of Lirisa- named after the famous Ranger of Lanival's time, enhances one's ability to skin creatures for a while.
  2. Earth Meld - will help you blend in with your surroundings and hide more easily than you could normally. However, you are not yet ready to learn another spell.
  3. Mesmerize - Requires Earth Meld. The Mesmerize spell will attempt to pacify a wild beast, stopping it from attacking for a while. Of course, if you attack it, it will be enraged and attack in return. It does not work on more intelligent creatures, nor on extremely aggressive ones.
  4. Blend - Requires Earth Meld. Lets you blend into surrounding wilderness so well you'll be invisible. But if you move a muscle, you'll betray your location.

 

 

If I left off any spells or if you can tell me which spells belong in which category please E-mail me and tell me RangerClan@aol.com

 


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