Introduction
Aduria, the original home of the Five Tribes who fled
Azrai's shadow to Cerilia, remains a place of great wonders, and dangers. But in the
centuries since Deismaar much has changed in this ancient land. The great Adurian Empire,
which once dominated the continent, and whose soldiers numbered close to a million men has
now fallen to decay and corruption. The lands it subjugated have once more regained their
freedom and now fight among each other for land, power and gold.
Now is a time of change for Aduria. Although weakened greatly the Empire still exists and
maintains its hold on the far east of the continent. The empire's new ruler, Augustus II,
plots for war with his rivals in the west and south while he battles the powerful priests
of Azrai for control over his own lands. In the West the Nehalim Empire has expanded
north, far beyond its original borders. Its explorers settle new lands each day, coming
ever closer to Cerilia. The Ghanim Empire, dominating the great desert of the south has
fallen to one of Azrai's spawn, a powerful sorcerer known only as Karish. The evil wizard
has plans of his own, and already his army of Gnolls and other monsters have raided the
southern principalities.
With the entire continent poised for war it is a dangerous place for the smaller realms,
especially those close to one of the main empires. However with the right ruler they may
survive, and even florish in this land of uncertainy. But in Aduria where corruption and
power go together good rulers are hard to find. Through all of this the land waits,
looking for a hero to rule in peace and prosperity. Are you to be that hero?
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Part 1: The Atlas of Aduria
This section covers the history of the continent, as well as giving a brief description of each region, including major features such as mountain ranges and rivers. There is also a mention of all the important realms across the continent. Further information about these realms can be found in the domain descriptions below.
History
of Aduria
Map of the Continent
Atlas of Aduria
A voyage to Aduria
Part 2: New Rules for Aduria
To be found here are new rules that effect Aduria, as well as information on the various races and monsters that dwell in the continent. These pages provide all the information necessary to run an Adurian campaign, although the Birthright Boxed set is also necessary as this is only an expansion to the original Birthright rules.
The Races of Aduria
Character Classes
New Proficiencies
Languages of Aduria
Equipment & Weapons
Unblooded Regents
Aduria at War
Gods and Priests
Monsters & the Lost
Realm Descriptions: Northern Aduria
The Northlands |
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The Neha Principalities |
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Realm Descriptions: Eastern Aduria
The Adurian Empire |
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The Subriyan Peninsula |
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Realm Descriptions: Western Aduria
The Nehalim Empire |
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The Islands of Neha |
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Western Neha |
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Chorbrag |
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Realm Descriptions: Central Aduria
The Ghanim Empire |
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The Juh Grasslands |
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The Mountain States |
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Realm Descriptions: Southern Aduria
The Asla Jungles |
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The Ghanim Principalities |
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Occupied
Lands Free Lands |
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C'rae T'lor'hirm States |
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C'rae T'lor'hirm Islands |
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