FLUX's Home
 

Note: I'm currently finishing a large commercial game and have therefore very little time to update this page, once the game is done I'll add some new stuff. The HyperRender engine is coming along nicely and I'll add some more (better!) screen shots soon, a demo won't take much longer either. P.s. (Hint) since I'll be free again after this project I'll be available again for hire, so if you are a company in need of a programmer (and you are located in a country with a nice climate :) and have a project which needs quality & creative programming you may email me.


This page is [Best viewed with any browser]  but *should* be viewed with Lynx !
 

All right, all right so this is a boring page ... I know, I don't particularly like writing pages (I ain't no web monkey), anyhoo this is a LYNX friendly page,  if you didn't know yet, LYNX is a kick-ass browser which is available for a wide range of platforms, you can get it here. for up to date info on this page check the what's-new section. Any software found on this page is all <std.disclaimer>, e.g. 'use-at-own-risk', I cannot be held responsible for exploding monitors or plastic-rodents going mad. No furry animals were hurt in the making of this page, and batteries are not included - but I'm being silly now.
 
Me Myself And I
 
[Silly Image]

Neat stuff :

Links :

(General Gfx links)

(Miscellaneous links) (Vrml, Java & Siggraph) What ? You want more links ?

I support the [blue ribbon campaign]  and this page has been accessed [counter]  times (wich are probaly half mine checking how many hits I got) since 6 december 1997, it was last updated on 26th of june 1998, If you have any questions, remarks or just comments or feel the urge to get your flame thrower out (or found a really nasty spielleng mieztaake) you can [mail me] Mail me

this page is copyright (c) Gibby Koldenhof 1997, flux@iaehv.nl.