THE SKULL DICE USED IN THIS MATCH MAY BE FOUND IN ANY GAME OR HOBBYSHOP THAT SELLS ROLE-PLAYING GAME ACCESSORIES, OR CAN BE ORDERED AT THE ADDRESS BELOW:

TSC
DEPT. DCSD
BOX 272
N. ANDOVER, MA 01845

$1.99 @ PAIR; MA RESIDENTS ADD 5% SALES TAX


SATANIC SKULL MATCH
by: David Barnes
852 Continental Ct. Apt. 3
Vandalia, OH 45377-1239

DESCRIPTION: This match was created by Thantos long before he became a fan favorite. (Cannibal was rumored to have a hand in it, as well.) The turnbuckles in this match are replaced by metal skulls. The wrestlers have chains strapped to their wrists with a metal skull attached to the end. The object of the match is to have your opponent beaten so badly that he must submit.

RULES:

  1. Obviously, no DQ's, count-outs, managers, valets, or ringside allies.
  2. Use CAGE pin ratings. When your opponent's CAGE rating reaches or goes beyond 25, he submits and loses the match. After each PIN, increase the CAGE rating by 2. Use 1d30 to determine pinfalls and submissions.
  3. For this match, you'll need a pair of skull dice. They are regular 6-sided dice in which the ones are replaced by skulls. If you don't have a pair, it's OK to use a regular pair of dice, but remember that rolling a "1" is the same as rolling "skulls." The skulls only come into play on the charts below.
  4. When (c) or (ch) is rolled, substitute SMASH OPPONENT WITH SKULL ON END OF CHAIN--PIN(+3).
  5. Substitute the basic charts with the following charts below. (S/S, S/2, etc., refer to if a skull is rolled, regardless of whatever the number is.)
  6. Both wrestlers will be injured after this match. The losing wrestler is injured for 2d30 fight cards. The winner is injured for half the length, rounding fractions up.
    [INTO THE TURNBUCKLE:]

    S/S through S/6HEAD SLAMMED INTO METAL SKULL. ROLL PIN (+2).
    4-12You are whipped into the skulls. OPPONENT ROLLS ON LEVEL 3 OFFENSE.

    [INTO THE ROPES:]

    S/S, S/2As you come off the ropes, your opponent swings his chain and slams the metal skull into your stomach. While you are doubled over, he wraps the chain around his fist and clubs you in the back of the head with the metal skull. ROLL PIN (+3)
    S/3, S/4, S/5Your opponent sets up for a back-body drop as you bounce off the ropes, but you alertly swing the chain like a golf club and smack the skull into his forehead. OPPONENT ROLLS PIN (+3).
    S/6As you bounce off the ropes, both you and your opponent accidently club the referee's head with your skulls. NO PINS OR SUBMISSIONS FOR 25 OFFENSIVE MOVES.
    4-5You shoulder tackle your opponent as you come off the ropes. ROLL ON LEVEL 2 OFFENSE.
    6-8You leap-frog your opponent. ROLL AGAIN. (This may only be rolled once. If you roll it again, roll again for new instructions.)
    9-11As you come off the ropes, your opponent sends you through the air with a bone-crunching back body drop. OPPONENT ROLLS ON LEVEL 2 OFFENSE.
    12Your opponent sets himself up for a back-body drop, but you deliver a sunset flip and cover. OPPONENT ROLLS PIN.

    [OUT OF THE RING:]

    S/S, S/2, S/3Your opponent climbs out of the ring and attempts to ram your head into the security railing, but you block it and send his head in instead. You roll his carcass back into the ring and go for the kill. ROLL ON LEVEL 3 OFFENSE.
    S/4, S/5 Your opponent dives off the top turnbuckle to
    deliver a double-axhandle blow, but you alertly swing the chain up, and the metal skull cracks his jaw. You roll him back into the ring and make a cover. OPPONENT ROLLS PIN (+1).
    S/6As you pick yourself up off the floor, your opponent comes flying out of the ring with the chain wrapped around his arm and delivers a deadly clothesline to your throat. He rolls you back into the ring and goes for the cover. ROLL YOUR PIN.
    4Your opponent leaps through the ropes to try a cross-body block, but you drop to the floor, and he smacks the security railing. You toss him back into the ring and go for the kill. ROLL ON LEVEL 3 OFFENSE.
    5-6You set up your opponent for a backbreaker, then ram his back into the ring post. You toss him back into the ring and continue your assault. ROLL ON LEVEL 3 OFFENSE.
    7You crawl back into the ring, where your opponent begins stomping on your lower back. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
    8-10Your opponent comes out of the ring and rams your head into the ring post, then tosses you back in the ring and goes for his finisher. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
    11-12Your opponent climbs out of the ring and whips you into the security railing, then tosses you back into the ring and moves in for the kill. OPPONENT ROLLS ON LEVEL 3 OFFENSE.

    [DEATHJUMP:]

    S/SYour opponent leaps off the top turnbuckle for a flying headbutt, but it's not your skull he connects with; you had rolled out of the way and his head hit your metal skull. OPPONENT ROLLS PIN (+4).
    S/2, S/3, S/4Your opponent dives off the ropes and swings his chain at your head, but you roll out of the way and his metal skull bounces off the mat and clobbers him in the head as he comes down. OPPONENT ROLLS PIN (+1).
    S/5, S/6Your opponent grabs the metal skull in his hand and dives off, then slams it into your head. ROLL PIN (+2).
    4-6Your opponent tries a moonsault body press, but as he comes off the ropes, you alertly bring your knees up, jamming them into his abdomen. ROLL ON LEVEL 3 OFFENSE.
    7-8Your opponent hits you with a cross-body block and covers you. ROLL YOUR PIN.
    9-12Your oponent nails you with a falling headbutt off the top turnbuckle. ROLL YOUR PIN.