BRYMSTONE BLAZING MATCH
(aka, WWF INFERNO MATCH)

BACKGROUND: This match originated in the late 20th Century by the Earth promotion known at the World Wrestling Federation, and was brought forward in time by Blazing Skull. This match is basically a singles match, but tag team matches can occur with Texas Tornado rules applying. Once the contestants are inside the ring, a wall of flames surrounds the ring. The object of the match is to literally SET YOUR OPONENT ON FIRE.

RULES:

  1. There is no disqualification, count-out, no pinfalls and no submissions
  2. Use Fatigue PIn rates. If your PIN rate reaches 12, you can no longer continue the match, and your opponent sets any part of your body on fire and wins the match.
  3. When INTO THE ROPES is rolled, roll both dice. If the result is doubles, then refer to the INFERNO ROPES chart, otherwise use the normal INTO THE ROPES chart
  4. When OUT OF THE RING is rolled, roll both dice. If the result is doubles, then refer to the INFERNO RING chart, otherwise, use the assume the opponent was thrown over the top rope and flames and out onto the floor and refer to the normal OUT OF THE RING chart. (If a count-out situation is rolled on the normal OUT OF THE RING CHART, assume the wrestler on defense is unconcious and unable to prevent his opponent from setting a part of his body on fire.)
  5. Obviously, because of the flames, ignore the (lv) option
  6. The losing wrestler is automatically injured. Roll 4 dice to determine the injury length

    INFERNO ROPES CHART

    OUTCOME Rating A Rating B Rating C
    Your opponent delivers a clothesline, knocking you to the mat, and tries to place your hand in the firewall, but you punch him in the jaw with your other hand, knocking him off of you. ROLL ON LEVEL 2 OFFENSE. 2-32
    You reverse a whip into the ropes and follow your opponent in, then deliver a clothesline that sends him flying over the top rope and the flames onto the floor. OPPONENT ROLLS ON THE INFERNO RING CHART. 4-53-42
    Roll on the normal INTO THE ROPES CHART.653
    Your opponent gives you a tombstone piledriver and places your head in the firewall, setting your hair on fire. OPPONENT WINS THE MATCH.764
    Your opponent sets himself up to give you a back-body drop, but you alertly give him a leaping ddt. You drag him to the wall of fire and attempt to place his foot in the flames. Whether or not you succeed depends on whether or not you roll an 8 or lower, plus or minus his agility rate. If you succeed, you win the match when his foot catches fire. If you fail, roll on Level 3 Offense.875
    Your opponent delivers a thundering back body drop and attempts to drag you to the firewall and stick your face in the flames. OPPONENT ROLLS 6 OR LOWER, PLUS OR MINUS YOUR POWER RATING. If he succeeds, he wins the match when your face goes up in flames. If he fails, he rolls on Level 3 Offense.986
    You bounce off the ropes and surprise your opponent by delivering a hurancanrana that lands him feet first at least one foot from the firewall. You attempt to place his foot in the flame, but he alertly away from the firewall. ROLL ON LEVEL 3 OFFENSE.1097-8
    You bounce off the ropes and your opponent delivers a spinebuster slam, then drags you to the firewall and attempts to put your hand in the fire. OPPONENT ROLLS 7 OR LOWER, PLUS OR MINUS YOUR AGILITY RATING. If he succeeds, he wins the match when your arm catches fire. If he fails, he rolls on Level 2 Offense.11109
    You come off the ropes and deliver a dropkick to your opponent's stomach, and he falls backwards into the firewall, catching the seat of his pants on fire. YOU WIN THE MATCH.1211-1210-12

    INFERNO RING CHART

    OUTCOMERATING ARATING BRATING C
    You and your opponent battle your way down the aislE to the entry way, where he whips you into the security rai. ADD 1 TO YOUR PIN RATE AND ROLL AGAIN ON THIS CHART.2-42-3
    You slam your opponent's arm over the security rail, then pull him to the firewall by the injured arm and place it in the flames, setting it ablaze. YOU WIN THE MATCH.542
    Your opponent press slams you onto the ring steps and places your foot in the firewall, setting it on fire. OPPONENT WINS THE MATCH.653
    ROLL ON THE NORMAL OUT OF THE RING CHART.764
    You and your opponent continue to fight all the way down the aisle to the back of the arena, where you body slam him into a cluster of rolling crates. OPPONENT ADDS 1 TO HIS PIN RATE AND ROLLS ON THIS CHART.87-85-7
    You suplex your opponent into the firewall, setting both of his legs on fire. YOU WIN THE MATCH.998-9
    Your opponent throws you into the ring steps, then attempts to place your foot in the fire, but you manage to kick him away. ROLL AGAIN ON THIS CHART.10-1110
    Your opponent piledrives you through the announcers table, then drags you to ringside and places your arm in the wall of fire, setting it ablaze. YOUR OPPONENT WINS THE MATCH.1211-1210-12
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