Last updated on 08/09/99

Welcome to the
Star Empires Customized Ship Design Drydock
Latest News and Changes (as of August 9, 1999):
- The carrier hull type has been restructured to eliminate loopholes
and bring the construction costs of carriers more in line with similar designs implemented
on other hull types. You can try the new demo
spreadsheet now. The specific equations on the carrier and carrier design pages
have also been updated. Thanks for your patience during the rework of the carrier
hull type.
Latest News and Changes (as of July 27, 1999):
- Ship Design has been added to the GUI (since last week) - but
don't trust me, download the GUI
and see for yourself!
- A discussion of why and how to design your own starships has been
added.
Other recent changes (as of July 19, 1999)
- Carrier design has been totally updated in response to some good
feedback from potential SE-3D players - Thanks!
- Frigates have been removed from the Medium Combatant Hull Type and
incorporated into the newly developed Large Combatant hull type
- Missiles have been split out of the Drone hull type into a hull
type of their own. The biggest change from earlier discussions is that missiles will
be MOVE=0 by design.
- I'm putting together a page especially written for players new to
the game about how they might consider approaching custom ship design. Watch for the
acutal page to be posted in the coming days.
- Mailto Links within Ship Design have been shifted over the the SE-3D gamemaster
to preserve player anonymity in the pending SE-3D game (Hey, isn't everyone but Earl a
potential player?).
- Using the Ship Design Calculator (demo here) tool available
from the GUI, players may design
their own classes of ships to be added to their empires ship table. Each
newly-designed ship will be built from one of the basic hull types
listed below. The existing starship classes are shown for each hull type.
-
- From within the Ship Design Calculator, players will be able to input parameters such as
Guns, DP, Move, Scan, and Racks. The general
characteristics of a given hull type, and how much a player departs from those
characteristics, will dictate the Cost of the of the newly designed starship. In
general, the farther a ship-designer gets from the central theme of a given hull type, the
more expensive the design will be.

Several potential players have asked,
just how do I go about designing a great starship to use in the SE-3D game? I've put
together some of my own thoughts, along with comments and observations from other veterans
of the last Star Empires game, in one place especially tailored for players new to the
game.
The seven basic hull types from which players can design their own
starships are: Large Combatants, Medium
Combatants, Carriers, Small Craft,
Drones, Missiles, Orbital Constructions. The following table shows how the
existing starship classes fit into those hull types.
Hull Type |
Existing Classes |
Large Combatants |
Dreadnaught |
Battleship |
Battle Cruiser |
Attack Cruiser |
Heavy Cruiser |
Light Cruiser |
Frigate |
Medium Combatants |
Destroyer |
Corvette |
Raider |
Corsair |
Carriers |
Fleet Carrier |
Light Carrier |
Transport |
Escort |
Small Craft |
Strike Wing |
Fighter Wing |
Patrol Wing |
Scout |
Missiles |
Missile |
Drones |
Probe |
Orbital
Constructions |
Starbase |
Station |
Outpost |
Details on Specific Hull Types
For more information on specific hull types, review their specifications:
contact the Game Master
with questions
|