Sonic And Knuckles
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After knocking Robotnik's recently re-launched Death Egg back outta the sky before it even left the atmosphere, the explosion sent Sonic and Tails back down onto Floating Island. They landed deep in the Mushroom Hills, while the Death Egg crash-landed on the top of Floating Island's largest volcano. Now there is no choice: Robotnik needs the Master Emerald to get his Death Egg back up and running, and Sonic knows it. Knuckles, a bit peeved with all the trouble by this point, decides it's time to stop taking names and start handing out punishments. Little does he know that even though he won't be battling Robotnik - he'll face a foe just as deadly! Now it's a mad three-sided race to the Master Emerald, and there can only be one victor....Created in October 14, 1997, Sonic and Knuckles was a revolutionary game because it was the first (and only game so far) containing Lock On Technology, which gave it the ability to hook up to other games. In this case, you could plug Sonic 2 or 3 into the top of the Sonic and Knuckles cartridge to play as Knuckles in those games. It boosted Sonic 3 even farther, Knuckles traveled over new ground in some zones and now there were 14 emeralds. Because of there being 14, you could now access Ultra Sonic, Hyper Knuckles, and Super Tails. You can also stick Sonic and Knuckles in the Genesis and play it on its own. The zones are about the same size as the ones in Sonic 3, and most of them have 2 acts. Some only have 1. Like Sonic 3, there is a boss in every act, except for Hidden Palace Zone.
Mushroom Hill Zone
Flying Battery Zone
Sandopolis Zone
Lava Reef Zone
Hidden Palace Zone
Sky Sanctuary Zone
Death Egg Zone
The Doomsday Zone