League
Committee
A League Combination Committee of seven team owners will be formed to over see
the LaBatt Ice Cup Challenge Hockey League. All on this Committee will have
equal power and a commissioner will be named to head the committee. The seven
member committee will have the stats, keep track of the rosters, coach files,
trades, handle all e-mail from the owners of the league, and any gripes or arbitration
decisions. ALL TEAMS have a say in rules and structure of the LaBatt Ice Cup
Challenge Hockey League as described within the rules.
To e-mail any of the League Committee members click a name:
Rick Cole
Andrew Cornelius
Co-Commissioner & Statistician
Paul Gardner Jr
Co-Commissioner & Web Page Designer
Rob Gallamore
John Lethbridge
The sequence of events for binding arbitration are:
1.League Committee makes initial rules interpretation.
2.One of the parties involved, or a third party makes a grievance to the League
Committee.
3.The League Commissioner solicits the opinion of the parties involved.
4.The League Committee votes, with each member receiving one vote.
5.An appeal of the ruling may go only to a vote of the entire league if the
League Committee cannot make a decision with the teams\owners involved in the
grievance not allowed to vote.
The teams\persons involved in the grievance may not appeal the ruling. A grievance
must be made within two weeks of the time of the incident or ruling to the entire
league and the reason for the action. If one of the parties involved, or a third-party
files a grievance and they are on the League Committee, they are not aloud to
get involved or vote within the committee or if it goes to the league as a whole.
League
Structure
All rules of the LICCHL are as described within this constitution unless amended
by the league as a whole and distributed as an official Constitution/Rules Update.
The league going into the fourth year will consist of twenty NHL (20) teams
as it did the years before. All teams will play an unbalanced schedule of 82
games see Seasonal Play. The division winners and top
six non-division champions from each conference will advance to the playoffs
each year. The computer coach programmed by the STRATEGY EDITOR will manage
all LICCHL road games. The text results of all games played will be sent to
the entire league. The XXX.fot files (home game results) will be sent to the
League Statistician. The Regular season will run November through the first
week of April with the last three games of the season being completed the first
week of April.
NHL/LICCHL
Teams
Each LICCHL team will consist of a roster small as 32 players and may grow to
38 players maximum. Prospects as all other players are able to be traded.
In accordance with the game play in FACEOFF HOCKEY, 20 carded players must dress
for each game (18 skaters and 2 goalies).
Rosters
The LICCHL rosters range from a minimum 32 players to an unlimited maximum amount
of players using the salary cap system. The salary cap for the 2000/2001 season
is $54,000,000 see salary cap. No players can arbitrarily
be dropped from a team unless it is due to the team going over the salary cap.
Rosters are frozen 5 weeks before the end of the regular season and then are
open after the championship. Players dropped from teams two weeks before the
beginning of the regular season to get down to the salary cap are not allowed
to be picked up. After rosters are set two weeks before the season any of these
players can be claimed according to free agents.
Player
Usage
All players are restricted to playing their actual number of games played. If
a player goes past his allotted games, he is suspended for the remainder of
the season and playoffs. In addition, the team in question will lose their lowest
draft choice. If no draft choices remain, the player in question will be released
into the immediately subsequent draft pool with the team losing the player not
being able to re pick the said player till all teams have one change to take
him.
Injuries
Injuries will be used for the game being play only. Once the game has been played
all players are eligible to play again.
Annual
Free Agent Re-Entry Draft
Check bottom of page as to change
in this years draft.
At the end of each season each team will be required to submit a protected list
of players totaling anywhere from 29-33. No draft picks may be traded from drafts
beyond the upcoming re-entry draft until draft day. Draft order based upon LICCHL
last season's standings with the team that has the least amount of points drafting
first through the top point team drafting eighteenth with the league runner
up drafting nineteenth and champion twentieth. The regular draft will last 5
rounds and with all teams having all the picks they have acquired through out
the season too. After the regular draft a supplemental draft will be conducted
with the teams that protected less then 33 drafting a maximum 4 rounds or till
their team reaches 38 players. Only carded players will be allowed to be selected
in the supplemental draft. The re-entry draft will be held in August or early
September. Teams at the end of the re-entry draft may be over 38 players (see
Rosters for cut down time). Teams not at the minimum of
32 players after the draft will draft additional players in the supplemental
draft till they reach the minimum of 32 players. If a GM cannot be available
for the draft, he must supply the League Commission with DETAILED draft instructions
and understand that this system is imperfect and that the Commission is in no
way responsible for draft mishaps.
2000
Free Agent Re-Entry Draft order
Drafting Order Phoenix, Pittsburgh, St. Louis, Vancouver, Washington, Montreal,
Florida, New York R, New York I, Colorado, Dallas, Chicago, Anaheim, Edmonton,
Ottawa, Detroit, Buffalo, New Jersey, Toronto, Philadelphia.
Salary
Cap
The real salaries of the NHL players will be used in the LICCHL. Two weeks before
the regular season, teams will be required to cut down to a salary cap. For
the 2000-2001 LICCL season, no team would be permitted to carry a total salary
over $54,000,000 during the season. This number was taken from the top 5 NHL
team salaries and averaged out with the league approval. If a team exceeds the
salary cap during the season the last player whether be from a trade or free
agent pickup is dropped from the team. The only time a team may exceed the salary
limit is from the end of the playoffs through the end of the annual re-entry
draft. The league will alter the salary cap annually to keep within the spirit
of the league charter, i.e. to keep the league from becoming too talent-rich.
Seasonal Play
The season will start with a 2 week Exhibition Schedule. These games and their
stats will not count toward season records or statistics. The regular season
will run the end of October to the middle of April with the playoffs to follow.
Each team will play an average of 16 games every month, i.e. 8 home and 8 away
games. The Auto Scheduler will be used in the Face-Off game with the following
parameters: League Play (3), Conference Play (2), Division Play (2). The breakdown
is as follows 28 games same division, 25 games opposite division same conference
and 30 opposite conference games which comes to 83 games. To get to 82 the top
to bottom finish teams in each division will have the bottom to top divison
game of the opposite division game deleted. Each owner will play only his home
games, the "computer coach" will play the away games. The league statistician
must receive by the 28th of each month the XXX.fot file "ZIPPED" which contain
home games stats for the given month. XXX.fot files not received by this deadline
may be auto played at the discretion of the commissioner. Repeated offenses
will be grounds for disciplinary action, which might lead to expulsion. see
Incentives/Penalties
Faceoff
Configurations Options
The following are to be set in the options for the game:
Skaters Limit: 18
Goalie Limit: 2
Modern Day Fatique
Injuries: Random
Overtime: 5 minutes, skaters 4 on 4, end on a goal, and overtime loss points
will be awarded as in the NHL
Visitors
Instructions (STRATEGY EDITOR)
The Faceoff Strategy editor will manage each teams road games. At the beginning
of each month each team will wait until the NEW league files are sent before
programming or altering their Strategy file. Each owner is responsible for sending
out their XXX.fot file zipped to the league by the 8th of the month or permission
is given to your opponents to play with the computer managing your team, which
includes the computer selecting the starting roster. If a problem arises that
a XXX.fot file can't be sent you must notify the League Commissioner of this
for other arrangements to be meet. Teams will distribute one zipped XXX.fot
file each month to the league every month or the previous coach file will be
used.
The
Playoffs
The division champions and top six non-champions in each conference will advance
to the playoffs. The first round will be 1-8, 2-7, 3-6, 4-5. Home ice will be
awarded to the top seeds using a HHAAHAH format. The lowest surviving seed in
each round will be paired against the highest seed left in each round. The tie
breaker is as follows for regular season, wavier wire, playoffs, and re-entry
draft: 1. most wins 2. divisional record 3. team goals for 4. team goals against
5. record within the division 6. a one-game playoff For determining playoff
eligibility the following formula will be used. Players are allowed to play
each round according to the following.
SKATERS | SKATERS | GOALIES | GOALIES |
REGULAR SEASON | PLAYOFFS | REGULAR SEASON | PLAYOFFS |
41GAMES | ALL GAMES | 45 GAMES | ALL GAMES |
31-40 GAMES | 4 GAMES | 35-44 GAMES | 6 GAMES |
21-30 GAMES | 3 GAMES | 25-34 GAMES | 5 GAMES |
11-20 GAMES | 2 GAMES | 15-24 GAMES | 3 GAMES |
1-10 GAMES | 0 GAMES | 8-14 GAMES | 1 GAME |
. | . | 1-7 GAMES | 0 GAMES |
Trades
Roster moves take effect on the 28th of the month when all player movements
are due. All GM's are REQUIRED to use the official roster files provided by
the League statistician. These files will be e-mailed to each team by the 8th
of every month and also put on the league web page. Each team must announce
the trade to the commissioners for it to take effect then if they wish to announce
it to the league. All trades are subject to review to the league committee.
NO TRADE(S) shall be voided by the League Committee unless a 2/3 majority of
members agree that the trade is NOT in the best interest of the league. If a
League Committee member is involved in the trade that member is not allowed
to vote.
Player-to-be-Named Trades
Player-to-be-named later deals are allowed, but the League Commissioners must
know and agree to the terms of the deal in advance. For player to be named trades
to work the following must be adhered to. The two teams will work out the week
or what part of the season before the re-entry draft that the player to be named
will be announced and traded to complete the trade. Conditional re-entry draft
picks (next years reentry draft only) will be spelled in full. The re-entry
draft pick(s) will be announced at the time of the trade along with the conditions.
The league commissioners will ask each owner as to the status of the player
to be named two week before the trade is to be completed or the player to be
named that is to be sent to finish the trade. If teams can't come to a conclusion
at this time the league committee commissioners will be notified as to the problem.
Which in turn he will notify the other committee members. The commissioner will
notify both teams that a list of four players and there position as to who should
be sent to end the trade shall be submitted with in 2 days to the league committee.
The league committee will meet as soon as the two teams have sent the players
to them and a decision will be made by the committee no latter then 2 days after
they met at that point the committee with render there decision on the player(s)
that will be sent. If one or both teams DO NOT submit players to the arbitration
committee it the committee shall have the power to make the necessary moves
of player(s) to complete the trade. The league committee has final word on this
matter.
Trade
Deadline
Trades will end with 5 weeks to go in the regular season and may not start again
till the conclusion of the Labatt Ice Cup Challenge finals. This way no team
can attempt to load another team for the playoffs.
Free
Agent Pickups
Players left over from LICCHL re-entry draft will form the base of the free
agent pool. There are no monthly free agent pickups allowed in the LICCHL. The
only time a free agent may be taken is when a teams roster drops below 32 with
the following restrictions. The rating of the new picked up player from the
player pool the team selects shall be no higher then 2/2 defenseman or forward
or a goalie with a .890 percentage. Additionally the player(s) picked up are
not allowed to be kept after the season, the player(s) will be returned to the
draft pool. The team with the lowest point total has priority if more than one
team needs players. If a team wishes to select more than one player they will
choose the additional players by round which is based on a reverse order of
the standings. Player pickup will be at the time of the trade due to multiple
trading in months so teams will know who is available. All pickups will be completed
by the 25th of each month with notification done to the commissioners and the
statistician.
Penalties
System
The Penalty system is set-up to be fair to those General Managers that consistently
meet deadlines. At the same time this point system will reflect a non-subjective
opinion of a General Managers qualifications for this league.
The "Point System":
· Send protected list in on time and receive 3 points
· Create a XXX.foc file and is sent to the league on time receive 3 points
· Finish monthly games and send in XXX.fot files on time to the stats keeper
and receive 3 points
· Total points for a full season is 39 due to 13 chances to get 3 points
Penalties:
· total point between 33 and 39: NO penalty in re-entry draft pick
· total point 30 less then 33: penalty lost of 3rd round re-entry draft pick
· total point 27 less then 30 penalty lost of 2nd round re-entry draft pick
· total point score less than 27: Board decides on possible FORFEIT league of
membership
NOTES:
If a team loses a draft pick it does not have because of a trade then the lost
pick reverts back to a 1st round pick. If that same team does not have a 1st
round pick then the penalty will be a 3rd, 4th and 5th round pick. The point
system will be updated weekly along with the updated League files for continuing
league play. Team performance for peer review will be shown on our League
News and Trades 1999/2000
web page.
If a team continually misses deadlines, then the co-commissioner/opponent reserves the right to simulate the games using the default computer manager settings. No exceptions to the rule. In the event a General Manager is on vacation or will be away for an extended period then, that owner must find a replacement General Manager within the league or use the one of the co-commissioners to operate their team. If a new owner takes over a team that has lost it picks due to the previous owner not complying with the point system that the new owner will get the pick(s) back at the position the team should have drafted.
Annual
All-Star Game
1. There will be a best out of three series (a team needs two wins) to
win the all-star series. For the 1999/2000 Season the Western Conference will
play the first and third game (if needed) at home. The Western Conference will
play the second game.
1.2 The owners of the teams', which lead their own conference, will play
the home games. The owner who has coached his team to the best road record in
his conference will create the strategy file for the road-game(s). But all the
players in the team will have to get the same amount of ice-time (not exactly
the same but pretty close anyway).
2. Both all-star teams will consist of 18 skaters and three goalies, every
team will get two players to the game, one team in each conference will get
three players to make it a total of 21 players per team.
2.2 The two teams who get three players into the game will have a goalie,
defenseman and an attacker. Ten teams (5 in each conference) will get an attacker
and a defenseman to the lineup, the rest of the teams (4 teams in one conference)
will get two attackers.
2.3 Only the players and the goalies who are able to play at least 10
games are allowed to play in the all-star game.
3. Every owner will send a list of the players they want to the all-star
game to a designated owner running the all-star voting (at least a player in
each position and maximum 2 at one position and a total of 8 players). Once
the commish has the lists he will send the lists to the owners who'll take care
of the teams (the owner of the team, which leads the conference). Then they
choose eight players for each position and send this list to the league. Then
every owner will vote numbering one to three with three rated the player highest
at that position for the starting-lineup for both conferences. After the starting
lineup is chosen, the two owners will choose the rest of the players in the
best interest of the team. Then the owners will send the final rosters to the
designated owner running the all-star voting and the "all-star league" will
be setup.
4. As mentioned earlier, every player must get to play, you can't play
just 12 guys for the whole game, everyone will have to get to play evenly. One
goalie will play only one period, if the game goes to over-time, the goalie
who played in the first period, will play the first over-time period and so
on.
5. The game settings. No game injuries and the overtime ends to a goal.
Otherwise the same settings as in the league play.
6. The home games played in the Western Conference will be played using
the strat which is made by the owner who has the best away record (ending January)
in the Eastern Conference. The home game played in the Eastern Conference will
be played using the strat which is made by the owner who has the best away record
(ending January) in the Western Conference.
New
Rules New changes for the LICCHL starting year 2000-2001
PHASE 1:
(to be implemented immediately upon adoption of this format) LICCHL teams may
change their names and city locations. This will be a one-shot deal and team
names must be subject to the League Management Committee (no obscene or offensive
names will be allowed). Only one team per city will be allowed, on a first come,
first served basis. Teams may apply to shift their franchises or change their
team names, subject to approval by the LMC. At this time teams may protect up
to 15 of their original NHL-affiliated PROSPECTS and that list must be submitted
to the league office prior to this summer's LICHL Entry Draft. (DATE TO BE ANNOUNCED)
Players taken by the affiliated NHL team in this summer's NHL Entry draft may
be included in this list. The purpose of this is to give the league a structure
for who is on which team without having to do a lot of research down the road
when the 29th best prospect on a team suddenly makes it big. Allowing teams
to have the top 15 prospects in the organization should not impact on this year's
LICCHL Entry Draft. NOTE: "prospect" is defined as a player who is uncarded
for the past (1999-2000) season, or for the upcoming LICCHL season, and is under
the age of 23 as of September 1, 2000. For example, Alexei Yashin of the present
Buffalo Sabres is uncarded for the next LICCHL season. He is not defined as
an uncarded prospect and will be treated like any other carded player.
This summer's
Entry Draft will otherwise be conducted in exactly the same manner as it has
been in previous years.
PHASE 2:
As a one-time only method of trasition from the present league structure to
the new league structure, a Waiver Draft will be held just prior to the beginning
of the 2000-2001 LICCHL season, immediately after the exhibition schedule has
been completed. This draft will be conducted in the following manner: Drafting
order will be according to reverse order of finish in the 1999-2000 LICCHL season,
with the team with the lowest point total drafting first. All teams will protect
18 skaters and two goaltenders. Uncarded Prospects, as defined above need not
be protected for this draft. IN additon, CARDED players who are under the age
of 21 as of September 1, 2000 will not need to be protected as well. Protected
lists for all teams must be submitted 3 days prior to the actual draft. Teams
may NOT trade draft choices for this draft. This draft will last a total of
5 rounds, or until all teams pass. No team may lose more than TWO skaters or
ONE skater and ONE goaltender. When a team loses a player to another team, it
may immediately take a player from its list of unprotected players and protect
him as well. Players who are not drafted remain the property of their origninal
LICCHL team. After the draft, teams have two days to cut down to the league
maximum. For example, Buffalo does not protect Wade Flaherty. No team selects
Flaherty during the 5 rounds of the draft. Flaherty thus remains property of
the Buffalo Sabres. To get to the league roster maximum, the Sabres then decide
to drop Flaherty, and he becomes a free agent. Free agents who are cut in this
manner must pass waivers. Once a team announces for any reason at any time during
the season that it is dropping a player from its roster, all league teams have
48 hours from the time the notice is sent to the league list to claim the dropped
player. If several teams claim the player, the team with the lowest standing
in the league at the time the player was dropped (during the season, that would
be at the last reporting period) would be allowed to claim that player.
PHASE 3:
The Entry Draft for the summer of 2001 will be the first wide-open draft in
the history of this league. All NHL-drafted players will be available in this
draft. Teams will be allowed at this time to protect 25 carded players and two
goaltenders. Carded players are defined as players who appeared in the 2000-2001
NHL season. They may also protect TWO uncarded prospects without penalty. Teams
may then, if they so choose, protect up to five more uncarded prospects but
will lose a draft choice for each additional uncarded prospect they choose to
protect, starting with their 5th draft choice and moving up. If a draft choice
has been traded, then the team wishing to protect the player must notify the
league which of the draft choices it still owns will be forfeited prior to the
draft. For example, the Buffalo Sabres automatically protect Mikka Noronen and
Barrett Heisten. However, they also wish to protect Norm Milley and Ryan Miller.
In order to do this, the Sabres notify the league that they are protecting these
two additional prospects and must surrender their 5th and 4th round entry draft
picks. However, it is discovered that Buffalo traded its 4th round pick to Edmonton
earlier. The Sabres then must tell the league that they will surrender the 3rd
round pick that they aquired from Anaheim by way of another deal in place of
their own 4th round pick. (they could designate any draft pick that they own
of equal or better value than their own 4th round pick in this case). By the
end of this draft, all NHL affiliations will have been effectively severed.
Teams will have had the opportunity to protect as many top prospects as they
realistically would need to. The weaker teams will have had the opportunity
to srengthen themselves by way of the waiver draft and by a realistic waiver
system during the season.
Any member can propose a new rule or amendment from the period after the season
until the beginning of the Exhibition season the following year. The league then
votes on all proposed rules. If the majority of the league doesn't vote for the
rule then the change in the charter or rule is dropped.