FANTASY FOOTBALL LEAGUE
Scoring System
Rushing Receiving:
1pt - for every 25 yards gained above 50 yards (rushing or receiving)
3pts – bonus for one hundred yards gained (rushing or receiving)
3pts - Touchdown (pass thrown rushing, receiving, special teams/defense)
2pts - Two point conversion (rushing or receiving)
Passing:
1pt - for every 50 yards gained above 200 yards (passing)
3pts - bonus for three Hundred yards gained (passing)
3pts - Touchdown (pass thrown rushing, receiving, special teams/defense)
1pt - Two point conversion (pass thrown)
-2pts- interception thrown
Kicking
3pts - Field goal
1pt - Extra point
Defense/Special Teams
2pts - safety
1pts - sack for defense
2pts – turnover forced by defense/special teams
6pts – touchdown (defense or special teams)
The total of the above divided by the points scored against the defense (in tens)
For ex: 20 total points with 24 points against - 20 /2 = 10 pt for the defense
The Draft
The draft will consist of 12 rounds of any player currently in the NFL. Defense/ special teams will also be drafted which will be a territory from which players may be picked up at a later time. Player maybe freely signed from your own territory. If you would like to sign a player from another territory, you must make a deal with the owner who holds the rights to that player
Rosters
Rosters consist of a maximum of 14 players and 3 territories. At no time may a team exceed this maximum. If an owner would like to acquire additional players that would put the team over the roster limit then a player would have to be cut or put on injured reserve.
After week 13 there is a trading deadline. There is no more trading, cutting or signing of players allowed. The only exception is if you place a player on IR. The signed player must play the same position as the player placed on IR
Injured Reserve
If a player is on a bye week or is injured and is listed in the paper as doubtful or out, then the player may be placed on IR to make room for another player. Once a player the player returns from injury or bye week, the player must be taken off of IR. If a player remains on IR after that period he will be waived and returned to his territory from which he may be signed by another team.
Player Transactions
Player transactions may consist of signing from within your territory, signing outside of your territory or trading between owners. All transactions must be reported to the commissioner via email or beeper.
If you would like to sign a player outside of your territory, then the owner who has rights to that player may either let him go, sign the player or make a trade for that player.
Starting Lineups
Each week owners will be required to submit a starting lineup to their opponent and the Commissioner before game time. This may be submitted via email, mail, fax or phone. If you wish to start a player in an early game (Thurs/Sat) then the entire lineup must be submitted before that game. Starting lineups consists of 1 QB, 2 RB, 2 WR, 1 TE, 1 PK, 1 Def/ST and 2 alternate players for tiebreakers. If a roster is not submitted then the previous weeks startling lineup rides.
Games
Highest point total wins, QBs can not have negative point totals for a game. If there is a tie the team with the highest point total between the 2 alternative players wins. The final tiebreaker is head to head by position in the order listed above.
Playoffs
Tiebreakers are head to head record, division record, point total for the season, coin toss
Schedule
week 1 |
1 |
12 |
2 |
11 |
3 |
10 |
4 |
9 |
5 |
8 |
6 |
7 |
|||||
week 2 |
1 |
6 |
2 |
5 |
3 |
4 |
7 |
12 |
8 |
11 |
9 |
10 |
|||||
week 3 |
1 |
11 |
2 |
12 |
3 |
9 |
4 |
10 |
5 |
7 |
6 |
8 |
|||||
week 4 |
1 |
5 |
2 |
4 |
3 |
6 |
7 |
11 |
8 |
10 |
9 |
12 |
|||||
week 5 |
1 |
10 |
2 |
7 |
3 |
8 |
4 |
11 |
5 |
12 |
6 |
9 |
|||||
week 6 |
1 |
4 |
2 |
3 |
5 |
6 |
7 |
10 |
8 |
9 |
11 |
12 |
|||||
week 7 |
1 |
9 |
2 |
8 |
3 |
7 |
4 |
12 |
5 |
11 |
6 |
10 |
|||||
week 8 |
1 |
3 |
2 |
6 |
4 |
5 |
7 |
9 |
8 |
12 |
9 |
10 |
|||||
week 9 |
1 |
2 |
3 |
5 |
4 |
6 |
7 |
8 |
9 |
11 |
10 |
12 |
|||||
week 10 |
1 |
6 |
2 |
5 |
3 |
4 |
7 |
12 |
8 |
11 |
9 |
10 |
|||||
week 11 |
1 |
5 |
2 |
4 |
3 |
6 |
7 |
11 |
8 |
10 |
9 |
12 |
|||||
week 12 |
1 |
4 |
2 |
3 |
5 |
6 |
7 |
10 |
8 |
9 |
11 |
12 |
|||||
week 13 |
1 |
3 |
2 |
6 |
4 |
5 |
7 |
9 |
8 |
12 |
9 |
10 |
|||||
week 14 |
1 |
2 |
3 |
5 |
4 |
6 |
7 |
8 |
9 |
11 |
10 |
12 |
Playoffs:
Week 15 Championship – 1st vs. 2nd within each division
Consolation – highest score in division advances to Toilet Bowl of teams not in the championship
Week 16 Fantasy bowl – winner of championship
Toilet Bowl – winner of consolation
Handicapping Pool:
Each owner will forecast the winner of all of the NFL games for the week against the point spread, which appears in the Friday Buffalo News. Each game is worth 1 point, except games involving the Bills and nationally televised games (Sat, Sun night and Mon night). These will be worth 3 points. There will also be a best pick of the week, which is worth 3 points if you are correct and –3 points if you lose. The high score for the week will win the skins. If there is tie then the week’s prize is added to the next week.
For the playoffs owners will wager their points on the games. The maximum wages are:
Wild card round 5 pts per game
Quarterfinal found 10 pts per game
Semi final round 15 pts per game
Super Bowl 20 pts per game