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Making
a good design is not just about the looks. We know that there are many
aspects to consider. There have been many different approaches on how
to put those considerations into reality. There are two main
perspectives: as designers we look at the ergonomics, aesthetics,
functions, production, etc. and "put" that into our design, or we look
at the object and think that every detail of our design will have an
impact on every one of those areas. User Centered Design (UCD) may fall
into this last approach.
As designers we tend to care only for the creation
and forget about the
life of the product. We forget that at the end, there will be not just
"some" user but someone, a person that is going to be disapointed or
fascinated with our product. We always have to keep the user in mind.
It is hard to keep up with reality. We fall so much
in love with our
projects, that we often think "If I like it, everyone will like my
product too". Well, here is a virtual reality check. I made this game
as a metaphor on how UCD works. Try to match the products with the
users/consumers.
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