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Curriculum Vitae
Moti Radomski +972-54-492-2348 moti_r@yahoo.com |
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Click here for Freelanced Projects / Fields of Expertise
Employment History
2003 - 2004 |
Product Manager |
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Cash-U Mobile Technologies LTD
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Managed the company's initial and core product (Pecan Gaming) which is the heart of Cash-U’s Service Delivery Platform.
Redefined the product roadmap, taking it into the
smart-clients world. This included major new concepts, such as inherent
community features, near-real-time gaming and innovative 3rd party
development support. These provided the company with a large advantage over
our competitors, allowing penetration of difficult cellular markets such as
In addition, I have upgraded the gaming SDK to include an easier development models and extensively upgraded product documentation. |
2000 - 2003 |
R&D Team Leader |
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Cash-U Mobile Technologies LTD
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Led the Pecan Gaming SDK and Smart Clients team in the R&D department, consisting of 3-4 people. My team initiated the research and development of J2ME support in the product, when smart client technology first emerged. I broadened my role into Product Management by being in daily contact with customers and improving the product to better fit the market. I also served as the company's de-facto pre-sales engineer, accompanying our sales force to prospective customers. |
1998 - 2000 |
R&D Team Leader |
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VocalTec Communications LTD |
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Managed the Next-Generation team which was responsible for the new range of VOIP products (based on the H323 protocol). Designed and developed a full-scale H323 Gatekeeper. I was also a member of the Core Tech group, which produced VOIP stacks (including VxWorks modules). |
1995 - 1998 |
Senior System Manager |
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Military Service, Israeli Defense Forces
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Served in one of the biggest VAX sites in the IDF, managing 8 soldiers. Won a Merit of Excellence for a system I developed that vastly shortened and optimized daily work and processes. |
Education
1997 - 2000 |
BA Computer Sciences and Management |
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An integrated BA degree in both Computer Sciences (Faculty of Exact Sciences) and Management (Faculty of Management). Average grade: 87.
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Miscellaneous
Events: |
Attended many cellular & IT oriented events, including: ·
GDC Europe and GDC · GSM 2003. ·
Motorola Mobile Developer's Conference
( · Sun's JavaOne, focused on J2ME.
In addition, I organized various events for J2ME and
multiplayer game developers. Mostly concentrated on product training,
technical information exchange and exposure to Cash-U's roadmap. These events
took place in |
Additional computer knowledge: |
· Working with computers since 1984. · Programming in Assembly, C++ and Java. · Worked as a freelance developer before my military service. · Skilled Microsoft Office user. |
Languages: |
Hebrew (mother tongue), English (high proficiency). |
References: |
Upon request. |
FREELANCED PROJECTS – FIELDS OF EXPERTISE
Smart
Clients |
· Analysis and planning of mobile based client/server solutions. · Broad knowledge of the various handsets and their capabilities, supported platforms and communication protocols. · Extensive knowledge of the J2ME platform: o Device-specific limitations and bugs. o Communication methods and optimization techniques. o OEM specific enhancements and device capabilities. ·
Smart client application development
methodology. Experience with · Content download and installation, wired and OTA. · Definition of client/server optimized applicative protocols. |
3rd Party Developers & SDK |
· Modeling of all tools & interfaces required for establishing a 3rd party developer community. · SDK end-to-end product definition, including APIs, GUI tools, integration with existing IDEs and product updates. · Construction of all relevant documentation, online tutorials, application samples and Developer Guides. · Definition and maintenance of automatic and manual dedicated developer-support interfaces. · Organizing developer local courses and conferences. |
Mobile
Content |
· Familiarity with the mobile content world, major players and trends. · Extending and adapting an existing online service into the mobile world. · End-to-end definition of mobile oriented services, from the idea realization, through technology required and specific service construction. · Planning of online and mobile gaming environments, including registration, game lobbies and invitations, tournaments and interactive interfaces (chat, forums, messaging). · Broad experience with multiplayer gaming environments. · DRM and content provisioning. |
Product Management |
· Market analysis and competitive overview. · Roadmap definition and layout. · SRS and functional specification documents. · Participation in technological solution definition. |