W O F - 3D engine

Created by Frank Willemsen & Corin Langosch
 
 
Welcome to World of Fantasy Home Page. WOF is a new awesome 3D polygon renderer, developed by Frank Willemsen
and Corin Langosch. It uses BSP-Trees for hidden surface removal. It's brand-new so it still contains
lots of bugs and is NOT yet optimzed. You can download a demo, or some screenshots.
Also some sourcecode is avaible !
 


The following things are 100% done (maybe not 100% bug-free):

Working on or plan to the following:
Or if you really want to check out the demo...just click here


Here are some great screenshots. To get a full-screen picture, just click onto the prefered one.
If you are curious about WOF, contact us. We like feedback.

You may also want to download an older source of the engine. Just click here


We work with the Watcom C++ 10.6 compiler but itmust be easy to port the code to another compiler like Borland C or MicrosoftC. There is no assembler and/or optimisations used so the engineis a lot slower than it could be.

If you have improvements, questions or suggestionsconcerning the engine please let us know.
 

Back to WOF's Main Page

This page is copyright 1998 by Corin langosch.