Transcontinental Chess Game No. 1
Against W. H. Clark of Portland, Ore.

White = Donovan, a ragtag band of dedicated if occasionally goofy idealists
Black = Clark, the Army of Darkness







1.P-K4P-QB4Aha! Clark inaugurates the Sicilian Defense!
2.N-KB3N-QB3
3.P-Q4PxP
4.NxPP-KN3Clark deviates from the normal sequence, opting for the Accelerated Fianchetto, as is his wont.
5.P-QB4B-N2
6.B-K3N-B3
7.N-QB3O-OAnd we "Close the book."
8.P-K5NxPA minor faux pas on my part yields Clark a one pawn advantage.
9.P-KB4B-R3We enter into a furious melee, during which we both make mistakes but end up with mid-strength pieces deep in the opponent's territory.
10.PxNBxBHarsh!
11.PxNP-K4Oof. That's one hell of a crusading pawn. What is this, checkers?
12.N-Q5PxNA mistake on my part, but that makes up for Clark's admitted mistake in move 9.
13.N-K7K-R1Whew! "The Melee" is over. What can I do now?
14.P-KR4Q-R4The bloodbath over, I begin a new line of attack on the kingside, but am myself attacked.
15.K-K2P-Q3
16.NxBQRxNA pre-emptive strike on my part averts disaster.
17.Q-QB2Q-R4
18.K-K2P-QN4
19.P-QB3Q-K4
20.P-KN4P-Q6
21.BxPQxRRats! I didn't see that coming. Clark gouges out my interior.
22.K-K2QxRHey, no problem. Those lazy-assed rooks hadn't done jack for me yet anyway.
23.KxBQ-K8
24.K-Q4QR-K1
25.P-R4Q-K4Checkmate. Damn.

Note: Moves listed in blue bold typeface in the game table indicate a move that put the opposing player in check. Moves listed in red indicate a move in which a piece was taken. Underlined moves are part of "The Melee."
Game lasted between May 21, 1999 and June 14, 1999. Send hints, advice, criticism, or other correspondence to me at donovan@nytoday.com or Mr. Clark at chapeauphile@hotmail.com.

This page last updated June 15, 1999