Calypso Member of the Former Design Group 'World Tree' Partial Project Listing
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The Circle (Unfinished) 1995-1997
Early prototypes ran under Epic's Unreal engine, though the game was largely underfunded and large-scale progress never took place. My work on the project consisted of Unreal programming, learning Visual C to develop the game, assisting some in game design/theory, and output of project sections to demonstrate the game. However, it was too large-scale for development by our small team and arrangements fell through to finish the design. As a result of the Circle's needs, the 2-D Tile Editor was developed, targeted as a heighmap tile editor for the Unreal engine which may or may not be utilized. |
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Tyrian
1992-1995 Fast 2-D Space Shooter for IBM computers in the classic shooter 'carnival' style. :) Written using Turbo Pascal 7.0 and extensive assembly language. Download Tyrian
Shareware 2.0
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VGAQuest
1993
Gosh, unoriginal name. :) This was a development project of my own to make an adventure game system similar to the Adventure Construction Set by Electronic Arts. Basically just to allow lots of items, VGA graphics, etc. and to be totally user-editable. Only was partially working when I started converting the graphics engine over to what became Tyrian. :) |
CGAQuest
Probably nobody remembers this game and I imagine for good reason. Still, I did make it and it was interesting at the time. :) Was basically an animated adventure-arcade game, primitive, using Pascal without any assembly, I believe. |