RIFTS 2002
Character Classes
As if you couldn't guess, I didn't draw this. Odd that.
OCC = Occupational Character Class
RCC = Racial Character Class
Apologies for the terrible formatting... this is what happens when you quickly convert Word documents to HTML... sorry. If I can ever be bothered, I'll make it look nice. Until then, you'll have to make do.
Bear in mind that not all OCC's are compatible with the RCC's... for example Dog Boys have their own RCC skills, and Fennodi can only be a limited selection of OCC's. For those of you not actually in this campaign, this is the OCC / RCC list for this years Rifts game. | As you can see, the lists have now been formatted into tables, so they look nicer. It's all about aesthetics isn't it? *sighs* |
Warrior OCC's
OCC | Description |
Borg: | Cybernetic killing machines |
Bounty Hunter: | "Dead or alive you're coming with me" |
Crazy: | Warrior with mental implants - and tendencies |
Cyber-Knight: | Valiant psychic heroes |
Freelance Spy: | Secret agent with no allegiance |
Gunfighter: | Mercenary with mastery of the gun |
Gunslinger: | Desperado assassin - with mastery of the gun |
Headhunter Anti-Robot Specialist: | Merc who specialises in robot neutralisation |
Headhunter Techno-Warrior: | Cybernetically enhanced mercenary |
Headhunter Techno-Hound: | Mercenary with a penchant for technology |
Headhunter (Momano): | Bionic Merc who hunts the supernatural |
Juicer: | Chemically augmented warrior |
Juicer Assassin: | Juicer-class who kills for a living |
Juicer Scout: | Juicer-class forward observation expert |
Juicer (Hyperion): | An even FASTER Juicer |
Juicer (Mega): | The last word in chemical augmentation |
Juicer (Phaeton): | Juicer with advanced piloting reflexes |
Juicer (Titan): | Extremely powerful Juicer |
Justice Ranger: | Judge, jury and executioner |
Saddle Tramp: | Nomadic vagabond of the New West |
Special Forces: | Highly trained soldier |
Super-Spy: | Secret agent with a little bit extra |
Wired Gunslinger: | Cybernetic gun-toting psycho-varmint |
Adventurer OCC's
OCC | Description |
Body Fixer: | A doctor by any other name |
City Rat: | Low-life dreg from one of the few cities |
Cyber-Doc: | Doctor specialising in cybernetics |
Forger: | Crafts fake items for a living |
Operator: | Mechanic extraordinaire |
Professional Gambler: | Professional high-stakes roller |
Professional Thief: | "Come out, taffer" |
Rogue Scholar: | Thirsts for knowledge |
Rogue Scientist: | Hungers for science |
Safecracker: | Knows a thing or two about safes |
Smuggler: | Can get you almost anything, at a price |
Wilderness Scout: | Future frontiersman |
Supernatural OCC's
OCC | Description |
Burster: | Psionic with fire-based abilities |
Battle Magus: | Mage specialising in combat |
Conjurer: | Can literally pull rabbits from hats |
Grey Seer: | Powerful mystical seer |
Ley Line Walker: | Just yer basic magic user |
Mind Melter: | Super-powerful psionic |
Mystic: | Psionic mage who 'acquires' spells |
Psi-Druid: | Psionic with a link to nature |
Psi-Ghost: | Psionic with powers of infiltration |
Psi-Slinger: | Psionic gunman - energy manipulator |
Psi-Stalker: | Mutant human who feeds on psychic energy |
Psi-Tech: | Psionic mechanic |
Sea Inquisitor: | Supernatural hunter with an iron will |
Shifter: | Mage specialising in summoning |
Techno-Wizard; | Combines magic and technology |
Warlock: | Commands the elements to do their bidding |
Zapper; | Energy-controlling psionic |
RCC's
RCC | Description |
Aarden Tek: | Large nosed aliens with enhanced smell |
Azverkan: | Possess "true vision" - sensing the supernatural |
Bearman: | Huge aggressive bear-like people |
Battle Cat: | Mutant cat / psychic detector |
Cactus Person: | D-Bee's who look like… cacti |
Changeling: | Shapeshifting creatures who don't like salt |
Coyle: | Wolf-like creatures - like smaller Wolfen |
Dog Boy: | Mutant dog / psychic detector |
Dog Boy (Feral): | Mutant dog born outside of Coalition control |
Dwarf: | Diminutive alcoholic miners |
Elf: | Arrogant pointy-eared jesters |
Fennodi: | Peaceful travellers - "Quiet Walkers" |
Grackle Tooth: | Powerful crocodilian chain-smokers |
Greot Hunter: | Sinister predatory reptilians |
Gromek: | Huge scaly psychopaths |
Human: | Hmm… ape descendants with a sense of superiority |
Larmac: | Lazy Psi-Cola™ guzzlers |
Mastandonoid: | Mammoth-like giants |
Mutant Rat: | Bipedal rat with plenty of cunning |
N'mbyr Gorilla Man: | Fighters with berserk tendencies |
Noli Bushman: | Friendly green "bean-hair" D-Bee's |
Octoman: | Octopus-like mechanically minded aliens |
Orc: | "Hi! I'm cannon fodder!" |
Psi-X Alien: | Human mutants straight out of Roswell |
Quick Flex: | Jumpy aliens almost as fast as a Juicer |
Simvan Monster Rider: | Gets on great with animals - but few others |
Tirrvol Sword Fist: | Cyclopean blade-wielders |
Trimadore: | Long-necked mechanics |
Ugakwa Explorer: | Inter-dimensional explorer with advanced technology |
Vanguard Brawler: | Thugs from another world |
Wolfen: | Bipedal wolf creatures who like Gladiator |
Yeno: | Energy manipulating badasses |
![]() |
A metamorphed Dragon.
Yesterday. "BAAAAAAAAAAHHHHHHHHH" |
Note that I might allow something else from the myriad of Rifts books, so long as it's not a power armour pilot, Dragon or Glitter Boy (to mention just a few)…
Here are some statistics to keep you amused…
Total OCC's | = 52 |
Total RCC's | = 32 |
Total character choices | = 84 |
Total character potential | = 1664 (approx) |
Mistaken potential | = 191,991,813,900,000 (!) |
So even with these 'few' character selections you have a choice of over 1600 character combinations (I originally worked it out to be almost 192 billion, but that’s a different story). Don't say I don't do anything for you. Apart from work out boring statistics.
Character Notes
Starting Level: | 2 - plus 10% to go towards Level 3 |
Restricted Alignments: | Anarchist, Miscreant, and Diabolic (if you have a good enough character idea I may ignore this - however, I have discovered these alignments do not work well in groups) |
Equipment: | Weapons and possibly armour may be restricted depending on the OCC / RCC selected |
Vehicle: | Each player may have an individual vehicle (if OCC permits), or may elect to possess a single 'group' vehicle. A group vehicle will be better than an individual one. |
Recommended OCC's
OCC | Reasoning |
Ley Line Walker / Other Magic OCC: | Mages have very diverse capabilities |
Mind Melter / Other Psionic PCC: | Psionic powers are highly formidable |
Dog Boy / Psi-Stalker: | Supernatural detection is always useful |
Cyber Knight: | Powerful warriors and good against technology |
Techno-Wizard: | It helps to have infinite ammo J |
Operator: | When tech goes wrong, these guys can fix it |
Borg / Headhunter / Bounty Hunter: | Sometimes might does make right |
Using my psycho-powers and enormous chin I have determined that the following amount of things have inspected this page: