You will belong to the Black Hand. Once you uncover its corruption, it will forever mar your neonate idealism and mark your soul.......The Black Hand is part of the Sabbat, which is composed of the most vicious and loyal vampires in existence. The Black Hand, referred to simply as the Hand, serves as the powerful army in the Sabbat's jyhad against the Camarilla, anarchs, Inconnu, and its many other enemies. The Hand brands its memebers' right palms with a black crescent moon, to forever remind them of their responsibilities. Much like its parent sect (the Sabbat), the Hand is steeped in political, rhetoric, millenarianism, and militarism. Like the Sabbat itself, it was designed for the destruction of all who would oppose it. It is rich in legend, doctrine, and tradition, and so secretive that most Sabbat know little of its ways. Of the thousands of Sabbat in the world, only around 300 are members of the Hand, and even low-level members know only what is necessary to get the job done. Positions within the Hand include raider, scout, covert agent, assassin, high-tech weapons and demolitions expert, Thaumaturgist and mission leader.
The dirtiest secret of the Black Hand is that the Black Hand is not just a part of the Sabbat. Indeed, it is a separate sect entirely. Shortly after the creation of the Sabbat, vampires secretly belonging to an ancient sect called the Tal'mahe'Ra allied with the Sabbat. Under the alias manus nigrum, or "Black Hand", the Tal'mahe'Ra served as an agent of murder, destruction, and chaos, and rained hell down upon the Sabbat's enemies. Since that time, the Tal'mahe'Ra has adopted the translation "Black Hand" as its own name, though many elders still prefer the old term. The members of the Tal'mahe'Ra have come to call the members of the Sabbat Hand the "False" Hand while they themselves remain in the "True" Hand. The Sabbat continue to act as a front for the True Hand. The Black Hand, despite its great power, is limited because it divides its attention between three worlds--the World of Darkness, the Underworld of the wraiths, and the Deep Umbra of the mages. The "Silent Agenda" is the name given to the preparations the Black Hand makes for the awakening of the Antediluvians. It is never openly discussed except in Enoch. Hand leaders from both the Camarilla and Sabbat occasionally meet in secret to discuss future manipulations. Together they keep the animosity between the Sabbat and the Camarilla at a maximum, preventing both sects from looking toward their real enemy.
True Brujah
Nagaraja
Old
Clan Tzimisce
They like large estates, mansions and other big, comfortable, isolated places where they can be alone. Their havens for their Alternate Identities are smaller city dwellings, often subterranean and well-guarded. True Brujah only select the brightest, bravest original thinkers. They prefer tgise seasoned with both education and experience, but they often Embrace the young who are mature for their years and quiet in their passions. Most are dilettantes, outsiders or professionals (mostly scholars) though they can have any concept. They can have any Nature and Demeanor except Conformist. The choices should reflect their strong and unique personal outlook on (un)life. Mental Attributes and Knowledge Abilities are usually primary. They often have higher than average ratings in Alternate Identity, Contacts and Resources. Their Clan Disciplines Potence, Presence, Temporis. Their preferred Paths are the Path of the Scorched, the Path of Self-Focus, some follow the Path of Power, some also take the Path of Inner Voice, and the Path of Lilith. The True Brujah view themselves as scholars and share professional respect for one another, though they often disagree on various issues.
On Earth, the Nagaraja often "live" in places believed haunted, which are said to provide easier passage in and out of the Underworld. Most of the mortals who are chosen already have an intense interest in the study of death, but not in causing death for themselves or others. They often choose doctors, priests, cultists, philosophers, and parapsychologists. Most are dilettantes or professionals, but some are criminals and outsiders. They can have any Nature or Demeanor, though a Deviant Nature and Loner Demeanor are the most common. Mental Attributes and Knowledge Abilities are generally primary. Their preferred Backgrounds are Allies, Contacts, and Retainers. Their Clan Disciplines are Auspex, Necromancy, and Nihilistics. Their preferred paths are The Path of Death and the Soul, the Path of Self-Focus, the Path of Lilith, and the Path of the Scorched Heart. They almost never gather together, as each member is extremely secretive. Most have invented their own secret rituals, and they are only willing to share such knowledge with others as costly boons.
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