1. |
Once you have their money, you never give it back. |
Rom, "The Nagus" |
1. |
If they want their money back, give it to them. |
Rom and Quark, "Prophet Motive" |
3. |
Never spend more for an Acquisition than you have to. |
Quark, "The Maquis, Part II" |
4. |
A woman wearing clothes is like a man in the kitchen. |
'Rules of Netquisition' |
6. |
Never allow family to stand in the way of opportunity. |
Zek, "The Nagus" |
7. |
Keep your ears open. |
Odo, "In the Hands of the Prophets" |
8. |
Only a fool passes up a business opportunity. |
Vung, Warchild |
8. |
Small print leads to large risk. |
Rules |
9. |
Opportunity plus instinct equals profit. |
Nog, "The Storyteller" |
10. |
Greed is eternal. |
Quark, "Prophet Motive" |
10. |
Greed is dead. |
Rom, "Prophet Motive" |
12. |
Anything worth doing is worth doing for money. |
'Rules of Netquisition' |
13. |
Anything worth doing is worth doing twice. |
The Making of ST:DS9 |
16. |
A deal is a deal (...until a better one comes along). |
Quark, "Melora" (Add-on: Rules) |
17. |
A contract is a contract is a contract--but only between Ferengi. |
Rom, Quark, Brunt, and Gint, "Body Parts" |
18. |
A Ferengi without profit is no Ferengi at all. |
Ben Sisko and Nog, "Heart of Stone" |
19. |
Satisfaction is not guaranteed. |
wwwepwww |
21. |
Never place friendship before profit. |
Quark, "Rules of Acquisition" |
21. |
Never place profit before friendship. |
Rom, "Prophet Motive" |
22. |
A wise man can hear profit in the wind. |
Pel, "Rules of Acquisition" |
22. |
Latinum tarnishes, but family is forever. |
Rom, "Rules of Acquisition" |
23. |
Money can never replace dignity. |
Rom, "Prophet Motive" |
25. |
There's always a way out. |
'Rules of Netquisition' |
26. |
As the customers go, so goes the wise profiteer. |
'Rules of Netquisition' |
27. |
There's nothing more dangerous than an honest businessman. |
Rules |
31. |
Never make fun of a Ferengi's mother (...insult something he cares about, instead). |
Quark, "The Siege" (Add-on: Rules) |
33. |
It never hurts to suck up to the boss. |
Quark and Pel, "Rules of Acquisition" |
34. |
War is good for business. |
Quark, "Destiny" |
35. |
Peace is good for business. |
Dax, "Destiny" |
39. |
Friendship is temporary; profit is forever. |
'Rules of Netquisition' |
40. |
She can touch your lobes, but never your Latinum. |
Rules |
41. |
Profit is its own reward. |
Rules |
42. |
What's mine is mine, and what's yours is mine too. |
'Rules of Netquisition' |
44. |
Never confuse wisdom with luck. |
Rules |
46. |
Make your shop easy to find. |
'Rules of Netquisition' |
47. |
Never trust anyone whose suit is nicer than your own. |
Quark, "Rivals" |
48. |
The bigger the smile, the sharper the knife. |
Pel, "Rules of Acquisition" |
50. |
Gratitude can bring on generosity. |
'Rules of Netquisition' |
52. |
Never ask when you can take. |
Rules |
57. |
Good customers are as rare as Latinum. Treasure them. |
Quark, "Armageddon Game" |
58. |
There is no substitute for success. |
Rules |
59. |
Free advice is seldom cheap. |
Quark, "Rules of Acquisition" |
60. |
Let's you and him fight. |
Tunk, Balance of Power |
60. |
Keep your lies consistent. |
Rules |
62. |
The riskier the road, the greater the profit. |
Pel, "The Rules of Acquisition" |
65. |
Win or lose, there's always Huyperian beetle snuff. |
Rules |
68. |
Ear stroking will get you anything. |
'Rules of Netquisition' |
69. |
Ferengi are not responsible for the stupidity of other races. |
Tunk, Balance of Power |
72. |
Never trust your customers. |
'Rules of Netquisition' |
73. |
If it gets you profit, sell your own mother. |
'Rules of Netquisition' |
75. |
Home is where the heart is, but the stars are made of Latinum |
Quark, "Civil Defense" |
76. |
Every once in a while declare peace--It confuses the hell out of your enemies. |
Quark, "The Homecoming" |
79. |
Beware of the Vulcan greed for knowledge. |
Rules |
82. |
The flimsier the product, the higher the price. |
Rules |
85. |
Never let the competition know what you're thinking. |
Rules |
89. |
Ask not what your profits can do for you; ask what you can do for your profits. |
Rules |
94. |
Females and finances don't mix. |
Rules |
96. |
For every Rule, there is an equal and opposite Rule.
(except when there's not) |
Rules |
97. |
Enough... is never enough. |
Rules |
98. |
Act without delay! The sharp knife cuts quickly. |
'Rules of Netquisition' |
99. |
Trust is the biggest liability of all. |
Rules |
101. |
The only value of a collectible is what you can get somebody else
to pay for it. |
'Rules of Netquisition' |
102. |
Nature decays, but Latinum is forever. |
Quark and Nog, "The Jem'Hadar" |
103. |
Sleep can interfere with... [cut off] |
Pel, "Rules of Acquisition" |
104. |
Faith moves mountains... of inventory. |
Rules |
106. |
There is no honor in poverty. |
Rules |
109. |
Dignity and an empty sack is worth the sack. |
Rivals |
111. |
Treat people in your debt like family--exploit them. |
Ben Sisko, "Past Tense Part I" |
112. |
Never have sex with the boss' sister. |
Quark, "Playing God" |
113. |
Always have sex with the boss. |
Rules |
116. |
There's always a catch. |
'Rules of Netquisition' |
119. |
Never judge a customer by the size of his wallet (...sometimes,
good things come in small packages). |
'Rules of Netquisition' |
121. |
Everything is for sale, including friendship. |
Rules |
123. |
Even a blind man can recognize the glow of Latinum. |
Rules |
125. |
Count it. |
'Rules of Netquisition' |
135. |
Never trust a beneficiary. |
'Rules of Netquisition' |
139. |
Wives serve. Brothers inherit. |
Odo, "Necessary Evil" |
141. |
Only fools pay retail. |
Rules |
144. |
There's nothing wrong with charity... as long as it winds up in your
pocket. |
Rules |
146. |
Necessity, n. The mother of invention. Profit is the father. |
'Rules of Netquisition' |
153. |
Sell the sizzle, not the steak. |
Quark, DS9 Comic #22 |
162. |
Even in the worst of times, someone turns a profit. |
Rules |
169. |
Competition and fair play are mutually exclusive. |
'Rules of Netquisition' |
177. |
Know your enemies... but do business with them always. |
Rules |
181. |
Not even dishonesty can tarnish the shine of profit. |
Rules |
184. |
[not given] |
Tunk, Balance of Power |
189. |
Let others keep their reputation. You keep their money. |
Rules |
191. |
A Ferengi waits to bid until his opponents have exhausted
themselves. |
Tunk, Balance of Power |
192. |
Never cheat a Klingon... unless you're sure you can get away with
it. |
Rules |
194. |
It's always good business to know about new customers before they
walk in your door. |
Quark, "Whispers" |
200. |
If you're going to have to endure, make yourself comfortable. |
'Rules of Netquisition' |
202. |
The justification of profit is profit. |
Rules |
203. |
New customers are like razor toothed gree worms,they can be succulent, but sometimes they bite back. |
Rom, "Little Green Men" |
208. |
The only thing scarier than asking the question is getting
the answer. |
|
211. |
Employees are the rungs on the ladder to success. Don't hesitate to
step on them. |
Frool, "The Bar Association" |
214. |
Never begin a business negotiation on an empty stomach. |
Quark, "The Maquis Part I" |
216. |
Never gamble with an empath. | Quark, DS9 Novel #12 |
217. |
You can't free a fish from water. |
Quark, "Past Tense Part I" |
218. |
Sometimes what you get free costs entirely too much. |
Quark, DS9 Comic #12: "Baby on Board" |
219. |
Always know what you're buying. |
Rules [Quark referenced in "The Abandoned"] |
219. |
Possession is 11/10 of the law. |
Tunk, Balance of Power |
223. |
Beware the man who doesn't make time for oo-mox. |
Rules |
229. |
Latinum lasts longer than lust. |
Rules |
236. |
You can't buy fate. |
Rules |
239. |
Never be afraid to mislabel a product. |
Gint, "Body Parts" |
242. |
More is good... all is better. |
Rules |
243. |
[not given] |
Quark, Devil in the Sky |
255. |
A wife is a luxury... a smart accountant, a necessity. |
Rules |
261. |
A wealthy man can afford anything except a conscience. |
Rules |
263. |
Never allow doubt to tarnish your lust for latinum. |
Rom, "The Bar Association" |
265. |
The customer is always right (...until you get their cash). |
'Rules of Netquisition' |
266. |
When in doubt, lie. |
Rules |
284. |
Deep down, everyone's a Ferengi. |
Rules |
285. |
No good deed ever goes unpunished. |
Quark, "The Collaborator" |
285. |
A good deed is its own reward. |
Rom, "Prophet Motive" |
286. |
When Morn leaves, it's all over. |
Quark, The House of Quark |
?. |
One person's secret is another person's opportunity. |
Quark, Devil in the Sky |