Character Name: Mace Cannon
Player Name: Russell Jarvis
Chronicle: Heart of DarQness, Waste lender
Nature: caregiver (regain a wp whenever you protect or nurture someone else.)
Demeanor: loner (regain a Wp whenever you accomplish something by yourself,
but it benefits everyone else in some way. ST may choose to give 2))
Clan: Burjah
Generation: 9
Sire: Milton ketch
Concept: outcast
Age (Mortal): 25
Age (Vampire): 104
--Attributes--
-Physical-
Strength: 5 (Specialty Fist like Anvils)
Dexterity: 4(Specialty side step)
Stamina: 4 (tough as nails)
-Social-
Charisma: 2
Manipulation: 2
Appearance: 2 ((app 0 due to crafting)
-Mental-
Perception: 3
Intelligence: 3
Wits: 3
--Abilities--
-Talents-
Alertness: 4 (Specialty Quick scan)
Athletics: 2
Brawl: 5 (Specialty Judo)
Dodge: 4 (Specialty Leap)
Empathy: 2
Expression: 0
Intimidation: 4(Specialty Physical Coercion)
Leadership: 3
Streetwise: 0
Subterfuge: 1
-Skills-
Animal Ken:
Crafts: 1
Drive: 1
Etiquette: 0
Firearms: 4 (Specialty Sniping)
Melee: 4 (Specialty Improvised clubs, swords)
Performance: 0
Security: 0
Stealth: 0
Survival: 0
-Knowledge-
Linguistics: 2 Spanish, Sign language, American English and Pack Sign
Lupine Lore: 5 (tribes and language)
Medicine:
Rituals: 3
Occult: 2
Politics: 1
Science: 2
-Secondary-
Weapons smith: 2
Slight of hand: 4
--Advantages--
-Backgrounds-
Sabbat status: 2
Resource: 5
-Disciplines-
-Obfuscate: 2(Cloak of shadows.
Unseen
presence)
-Celerity: 3 (4 total actions everyman + 3)
-Potent: 2 (+2 to success or damage)
-Presence: 2 (Awe. Dread Gaze)
-Fortitude: 2 (Soak 2 Agg)
-Thaumaturgy: 2
-Movement of the Mind~ 2 (lift 20 Pounds)/p>
-Virtues-
Conscience/Conviction: 3 (Ethical)
Self-Control/Instincts: 3 (Temperate)
Courage: 4 (Resolute
Willpower: 10
Honorable Accord: 1
Blood Pool: 15
-Merits-
-Concentrate 1
-Flaws-
-mute 1 (negated a tongue was crafted.)
-Vin rolls-
Tasha: 5
Paradox: 1
Amelia: 8
Sasha Winter: 5
Hycon T: 4
James Rancor: 10
Octavia S.:8
David Pyrin: 8
James Sedric: 8
Ebony W.: 9
Raquel R.: 10
Leezah T.: 10
Wade H.: 8
Mina: 1
Shaykh: 7
KR.: 8
Sasha: 3
Tank: 3
Sarah G: 8
Christen Chaos: 8
Kentucky rose: 7
Amnesty: 6
Dead eye: 5
Gyell: 4
Alandria: 9
Jordan: 7
Predre: 10
Vandis: 6
Johnny S: 5
Rituals/Ritus
Deflect the wooden doom
Domino of life
Bloodbath
Vitae Infusion
Blood feast
Creation
Fire Dance
Monomacy
Games of instinct
Ward VS Ghouls
Ward VS Lupin
War Party
Wild Hunt
Palla Grande
Contrition
Allegiance
Truth Revealed
Vaulderie
Items/ Equipment carried/warn:
War mace with frog and extender bar (Fetished by Rancor deals agg damage, warded to ghouls and lupine)
Great Broadsword (Fitz Inset a device to make the blade tazering)
Cell Phone beeper pager
Polish and a rag
$1,000.00 cash in hundreds, fifties, and twenties
Letter in a plastic bag folded and sealed with wax.
Holdings: None
Investments: Stock and mutual funds government bonds about a half millions worth
Vehicles
Specialty Hummer (created by Christian Chaos
Bank truck
U-haul truck Converted for pack use.
Flesh crafting
Predator mandible= Monstrous flaw App 0
Bone spikes= STR+1 leathal
Bone quills= Attackers STR lethal unless 3 sux are scored/ +2 lethal for hold/clinch/tackle
Bone Armor= +2 to soak
Special approval Items
Weapon Name: Skull Crusher
Weapon stats
Damage STR+ 7+Potance Agg
Difficulty 8 to wield. Minimum of 3 suxx to strike or it does not hit wielder forfeits 1 action.
Special damage to Ghouls and Lupines Face value of 3D10 added to Standard damage.
Pre requisites
1 Point of Brujah Blood Per Round
STR 4
Melee 4
Specialty improvised Clubs
This weapon (see current description) was crafted by The Brujah Mace Cannon
Then Fetished by James Rancor Who warded the heads and the handles to bane Ghouls and Lupines. Then endued it with a Pain and a War spirit and a Pain Spirit The Weapon when activated with Brujah blood 1 point spilled over the head. It then emanates the sounds of a distant battle raging the sound of ghosted voices and clanging bladed weapons is heard as well as the faint crying of pained souls increasing the difficulty for all hide and stealth by 2. Once activated the weapon deals Str + 7 agg, And warded damage as per the book (face value of 3 dice + normal damage roll aggravated.) The wielder must pay an additional blood point per turn of Brujah blood to keep active. If not fed after two turns of wielding, the blood is taken from the wielder as per theft of vitae ritual and the wielder suffers 1 point of agg damage if Brujah if not a Brujah wielder the weapon deals 2 dice face value bashing as it attacks the wielder trying to quench its need for Brujah blood. Dice pools may be split to fight the weapon off as thought fending off an opponent.
Weapon Name: Zeus
Prerequisites: as per long sword
Damage: as per long sword + effect of tazer
Zeus is a Great Broadsword that has had a Tazer Device installed into the blade by Fitz the handle is insolated in rubber.