Security 101: SURVIVAL
Security 102: Survival
Security 301: survival
Security 302: settings on a phaser
Security 303: Choosing tema members who will live only 5 minutes (at longest)
Command 101: Barganing for your life against a highly superior species.
Command 102: How to get around the Prime Directive while still being politically correct.
Command 103: The Picard menouvers (taught by: you guessed it.)
Command 104: The Stardate system and understanding it.
Engineering 101: What to do about a warp core breach.
Engineering 102: Modifying sensor aray to pick up different energy patterns.
Engineering 103: Recharging dylithium crystals (canceled)
Engineering 139: Transporters (and everything that can go wrong with them.)
Engineering 201: The tri-corder.
Engineering 203: Wormholes and other space phemonenom (sp?)
Engineering 204: Anti-gravity.
Comunications 101: Hailing.
Comunications 102: Distress signals.
Comunications 103: Comunicators, and how they work. (sometimes they don't.)
Medical 101: Recognizing a new desise and finding a cure for it in ONE hour.
Medical 102: Creating a cure for an alien you've never encountered and for a desise you've never heard of in ONE hour.
Medical 201: Saving a patient that's already dead.
Electives:
Discovery 101: Reconizing a new species.
Music 101: Themes ('nuff said.)
Holodeck 101: Creating images, and what to do if they come to life.
Holodeck 102: Creating settings, and what to do if they won't let you leave.